Fischl

Fischl

★★★★
Electro
Bow
Off-Field
DPS
Builds Update5.5
Teams Update5.5

Best Artifacts

(2) Increases Elemental Skill DMG by 20%.
(4) Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.
(2) Increases Elemental Skill DMG by 20%.
(4) Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.
(2) Electro DMG Bonus +15%
(4) Increases DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, and the DMG Bonus conferred by Aggravate is increased by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
(2) Electro RES increased by 40%.
(4) Increases DMG against opponents affected by Electro by 35%.
Performs significantly worse without constant Electro aura on the enemy.
(2) ATK +18%.
(4) If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
(2) Electro DMG Bonus +15%
(4) Increases DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, and the DMG Bonus conferred by Aggravate is increased by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
(2) Electro DMG Bonus +15%
(4) Increases DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, and the DMG Bonus conferred by Aggravate is increased by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
(2) Increases Elemental Skill DMG by 20%.
(4) Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.
(2) HP +20%
(4) When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
This set is detrimental for Fischl's personal damage, but can provide more value to the team in certain situations.

Best Stats

Sands
ATK%
Goblet
Electro DMG Bonus
Circlet
CRIT Rate / CRIT DMG
Substats
Energy Recharge / CRIT Rate / CRIT DMG / ATK% / Elemental Mastery
Prioritize Energy Recharge substat first until you meet the requirement

Best Weapons

Base ATK608
CRIT Rate+33.1%
SourceEvent Wish
Daylight's Augury
Elemental Skill and Elemental Burst DMG increased by 12~24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48~20/40/60/96%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.
Perform a quick normal attack and charged attack before summoning Oz for more stacks.
Base ATK542
CRIT DMG+88.2%
SourceEvent Wish
The Cleansing Form
HP is increased by 16~32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20~40%. This will take effect whether the character is on-field or not.
Base ATK608
CRIT DMG+66.2%
SourceEvent Wish
Rule By Thunder
Increases ATK by 20~40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40~24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
Base ATK542
CRIT Rate+44.1%
SourceEvent Wish
At the End of the Beast-Paths
Gain 12~24% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160~320% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
Base ATK608
CRIT DMG+66.2%
SourceEvent Wish
Parsifal the Great
DMG dealt by Charged Attacks increased by 16~32%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%~32%/64%/96%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%~12%/15%/18%.
Base ATK674
CRIT Rate+22.1%
SourceWish
Echoing Ballad
Increases CRIT DMG by 20~40%. Hits have a 60~100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4~2s.
Base ATK608
CRIT DMG+66.2%
SourceEvent Wish
The Moonring Sighted
For 12s after triggering a Swirl reaction, ATK increases by 24%~48%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 20%/48%~40%/96% and Elemental Burst DMG dealt is increased by 10%/24%~20%/48%.
Base ATK510
ATK+41.3%
SourceForging
Benthic Pulse
After the wielder is healed, they will deal 16~32% more DMG for 8s. This can be triggered even when the character is not on the field.
Assumes Fischl is healed before summoning Oz.
Base ATK565
ATK+27.6%
SourceForging
Flower-Feather Song
For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8~9.6% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24~48 Elemental Mastery.
Base ATK608
ATK+49.6%
SourceWish
Strong-Willed
Increases Normal Attack and Charged Attack DMG by 12~24%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8~16% every 0.1 seconds the arrow is in the air for up to 5 times.
Base ATK565
ATK+27.6%
SourceEvent Wish
Oppidan Ambush
While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2~4% every second up to a max of 20~40%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4~8% per second until it reaches 0%.
At [R5] this weapon performs better than Astral Vulture's Crimson Plumage.
Base ATK510
CRIT Rate+27.6%
SourceBattle Pass
Verdant Wind
Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40~80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14~10s.
Base ATK510
Elemental Mastery+165
SourceWish
Arrowless Song
Increases Elemental Skill and Elemental Burst DMG by 24~48%.
Becomes better if Fischl frequently triggers reactions. At [R5] it can perform similarly to Amos' Bow.
Base ATK565
Energy Recharge+30.6%
SourceEvent
Radiance of the Deeps
Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 6%/10%/14%~12%/20%/28% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.

Copyright © 2025 PrimoGuides.GG · Privacy Policy