Xiao

Xiao

★★★★★
Anemo
Polearm
On-Field
DPS
Builds Update5.5
Teams Update5.5

Best Artifacts

(2) Normal and Charged Attack DMG +15%.
(4) When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.
This set pulls ahead of Vermillion Hereafter (4) with either Bennett or Xianyun on the Team. This set is hard to build around when using a Crit Rate Weapon, making other sets a better overall choice.
(2) ATK +18%.
(4) After using an Elemental Burst. this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This increase can occur this way maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled.
(2) Plunging Attack DMG increased by 25%.
(4) After the equipping character's Plunging Attack/Charged Attack/Elemental Skill hits an opponent, they will gain 1/2/2 stack(s) of "Radiance Everlasting." Plunging Attacks, Charged Attacks or Elemental Skills can each trigger this effect once every 1s. Radiance Everlasting: Plunging Attacks deal 15%. increased DMG for 6s. Max 5 stacks. Each stack's duration is counted independently.
While being a strong alternative to similar ranking sets, it is not recommended to farm this set currently as it combines an inefficient domain with a team- and skill- dependent damage performance.
(2) Anemo DMG Bonus +15%.
(4) When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s.
Perform a charged attack at the start of Xiao's burst to utilize this set fully. With a low base attack weapon and Bennett on the team, this set performs close to Vermillion Hereafter (4). It is not recommended to farm this Domain specifically for Xiao.
(2) Plunging Attack DMG increased by 25%.
(4) After the equipping character's Plunging Attack/Charged Attack/Elemental Skill hits an opponent, they will gain 1/2/2 stack(s) of "Radiance Everlasting." Plunging Attacks, Charged Attacks or Elemental Skills can each trigger this effect once every 1s. Radiance Everlasting: Plunging Attacks deal 15%. increased DMG for 6s. Max 5 stacks. Each stack's duration is counted independently.
(2) Anemo DMG Bonus +15%
(4) Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s.
(2) Plunging Attack DMG increased by 25%.
(4) After the equipping character's Plunging Attack/Charged Attack/Elemental Skill hits an opponent, they will gain 1/2/2 stack(s) of "Radiance Everlasting." Plunging Attacks, Charged Attacks or Elemental Skills can each trigger this effect once every 1s. Radiance Everlasting: Plunging Attacks deal 15%. increased DMG for 6s. Max 5 stacks. Each stack's duration is counted independently.
(2) ATK +18%.
(4) If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
(2) Plunging Attack DMG increased by 25%.
(4) After the equipping character's Plunging Attack/Charged Attack/Elemental Skill hits an opponent, they will gain 1/2/2 stack(s) of "Radiance Everlasting." Plunging Attacks, Charged Attacks or Elemental Skills can each trigger this effect once every 1s. Radiance Everlasting: Plunging Attacks deal 15%. increased DMG for 6s. Max 5 stacks. Each stack's duration is counted independently.
(2) Energy Recharge +20%
(4) Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.

Best Stats

Sands
ATK%
Goblet
Anemo DMG Bonus / ATK%
Circlet
CRIT Rate / CRIT DMG
Substats
Energy Recharge / CRIT Rate / CRIT DMG / ATK%
*ATK% Goblets are generally worse than Anemo DMG Goblets, however good substats can make up for the difference. *Energy Recharge until requirement is met.

Best Weapons

Base ATK608
CRIT DMG+66.2%
SourceEvent Wish
Reckless Cinnabar
HP increased by 20~40%. Additionally, provides an ATK Bonus based on 0.8~1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1~1.8% of Max HP.
Base ATK674
CRIT Rate+22.1%
SourceWish
Eagle Spear of Justice
On hit, increases ATK by 3.2~6.0% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12~24%.
Base ATK608
CRIT Rate+33.1%
SourceEvent Wish
Bright Dawn Overture
ATK increased by 15~31%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 18~38%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 12~16 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.
Base ATK542
CRIT Rate+44.1%
SourceEvent Wish
Heat Haze at Horizon's End
The equipping character gains 52~104% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28~56% of their Elemental Mastery as bonus ATK. Max 3 stacks.
Base ATK741
ATK+16.5%
SourceEvent Wish
Extinguishing Precept
Gain 12~24% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 3.2~6.4% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled.
In Teams with neither Bennett nor Xianyun, this weapon increases in value.
Base ATK454
CRIT Rate+36.8%
SourceBattle Pass
Gladiator
If there are at least 2 opponents nearby, ATK is increased by 16~32% and DEF is increased by 16~32%. If there are fewer than 2 opponents nearby, ATK is increased by 24~48%.
Base ATK674
CRIT Rate+22.1%
SourceEvent Wish
Ashen Sun's Shadow
Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 12~28% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 24~56% DMG.
While generally just a stat stick for the high base attack and Crit Rate substat, this weapon's passive can be utilized in teams with no or only Bennett's healing by performing a charged attack at the start of Xiao's burst.
Base ATK608
ATK+49.6%
SourceEvent Wish
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Assumes no shield on the team. In teams with a shield or without Xianyun or Bennett, this weapon performs slightly better.
Base ATK674
Energy Recharge+36.8%
SourceWish
Black Wing
Increases CRIT Rate by 8~16% and increases Normal ATK SPD by 12%. Additionally, Normal and Charged Attacks hits on opponents have a 50% chance to trigger a vacuum blade that deals 40~100% of ATK as DMG in a small AoE. This effect can occur no more than once every 2s.
These weapon become significantly better choices in teams with very high Energy Recharge Requirements.
Base ATK510
CRIT DMG+55.1%
SourcePaimon's Bargains
Press the Advantage
After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
In Teams with Bennett, this weapon performs similar to Calamity Queller. This weapon's passive is generally unreliable, but can lead to a slightly higher ranking when applicable.
Base ATK565
Energy Recharge+30.6%
SourceEvent
Busybody's Running Light
Increase ATK by 20~40% and Movement SPD by 10% for 10s when using an Elemental Skill.
Base ATK565
ATK+27.6%
SourceEvent Wish
Lithic Axiom: Unity
For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and a 3~7% CRIT Rate increase. This effect stacks up to 4 times.
This Ranking assumes 1 Stack. This weapon's performance varies greatly with refines and stacks. At [R5], this weapon performs similar to Blackcliff Pole with one stack and Calamity Queller with two stacks.
Base ATK510
ATK+41.3%
SourceEvent
The Wind Unattained
Within 10s after an Elemental Reaction is triggered, ATK is increased by 12~24% and Elemental Mastery is increased by 48~96.
If Xiao can reliably trigger this weapon's passive, it performs closer to Blackcliff Pole.
Base ATK565
ATK+27.6%
SourceEvent Wish
Masons' Ditty
When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3~7% ATK and 7~13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
At [R5], this weapon performs similar to Skyward Spine given a reliable healer is present.
Base ATK620
ATK+13.8%
SourceEvent Wish
Watatsumi Wavewalker
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way.
Base ATK565
Energy Recharge+61.3%
SourceWish
Windfall
CRIT Hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.
These weapon become significantly better choices in teams with very high Energy Recharge Requirements.
Base ATK401
CRIT Rate+23.4%
SourceChest
Sharp
Increases Normal Attack DMG by 24~48%.

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