Yaoyao

Yaoyao

★★★★
Dendro
Polearm
Off-Field
Survivability
Builds Update5.5
Teams Update5.5
Yaoyao focuses on healing and applying Dendro with her Elemental Skill and Burst. She can be used in a wide range of team archetypes, but do note her Dendro application from her Elemental Skill alone is generally insufficient for Bloom/Hyperbloom/Burgeon teams as a solo Dendro option.

Best Artifacts

(2) Dendro DMG Bonus +15%
(4) After Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased by 30% for 8s. This effect can be triggered even if the equipping character is not on the field.
This set is the default option in teams where you care about reducing Dendro resistance and nobody else on the team is using it.
(2) HP +20%
(4) When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
This set is a good option in teams where reducing Dendro resistance is not important, such as Yaoyao, Anemo, two Electro damage dealers (Aggravate).
(2) Increases Elemental Mastery by 80.
(4) Upon triggering an Elemental Reaction, increases all party members' Elemental Mastery by 120 for 8s.
Similarly to Tenacity, this set can be a good option in teams where reducing Dendro resistance is not important, or if someone else on the team is already using Deepwood Memories. Do note that Yaoyao has to trigger a reaction on-field to provide the 4pc bonus. Additionally, your stat potential on this set will be limited as it does not come in 5* rarity.
(2) Healing Bonus +15%.
(4) When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing). At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing. (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but it is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses). Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing). There can be no more than one Sea-Dyed Foam active at any given time. This effect can still be triggered even when the character who is using this artifact set is not on the field.
This set is a good option in teams where you on-field Yaoyao and a supportive set is not needed.
(2) Character Healing Effectiveness +15%
(4) Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s.
(2) Energy Recharge +20%
(4) Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
(2) HP +20%
(4) When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
(2) Energy Recharge +20%
(4) Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
(2) HP +20%
(4) Elemental Skill and Elemental Burst DMG will be increased by 10%. After the equipping character takes DMG, the aforementioned DMG Bonus is increased by 80% for 5s. This effect increase can have 5 stacks. The duration of each stack is counted independently. These effects can be triggered even when the equipping character is not on the field.
(2) Healing Bonus +15%.
(4) When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing). At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing. (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but it is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses). Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing). There can be no more than one Sea-Dyed Foam active at any given time. This effect can still be triggered even when the character who is using this artifact set is not on the field.
(2) Energy Recharge +20%
(4) Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
(2) Healing Bonus +15%
(4) When the equipping character heals a party member, the Yearning effect will be created for 6s, which records the total amount of healing provided (including overflow healing). When the duration expires, the Yearning effect will be transformed into the "Waves of Days Past" effect: When your active party member hits an opponent with a Normal Attack, Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the DMG dealt will be increased by 8% of the total healing amount recorded by the Yearning effect. The "Waves of Days Past" effect is removed after it has taken effect 5 times or after 10s. A single instance of the Yearning effect can record up to 15,000 healing, and only a single instance can exist at once, but it can record the healing from multiple equipping characters. Equipping characters on standby can still trigger this effect.
(2) HP +20%
(4) When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
(2) Increases Elemental Mastery by 80.
(4) The equipping character's Bloom, Hyperbloom, and Burgeon reaction DMG are increased by 40%. Additionally, after the equipping character triggers Bloom, Hyperbloom, or Burgeon, they will gain another 25% bonus to the effect mentioned prior. Each stack of this lasts 10s. Max 4 stacks simultaneously. This effect can only be triggered once per second. The character who equips this can still trigger its effects when not on the field.
Flower of Paradise Lost (4)/Gilded Dreams (4)/EM (2) set mixes: These sets are specifically for Nilou Bloom teams where Yaoyao has a significant amount of Bloom ownership and is built with Elemental Mastery. Do note that Ocean-Hued Clam (4) can still be better in these teams, assuming you on-field Yaoyao.
(2) Increases Elemental Mastery by 80.
(4) Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
Flower of Paradise Lost (4)/Gilded Dreams (4)/EM (2) set mixes: These sets are specifically for Nilou Bloom teams where Yaoyao has a significant amount of Bloom ownership and is built with Elemental Mastery. Do note that Ocean-Hued Clam (4) can still be better in these teams, assuming you on-field Yaoyao.
(2) Increases Elemental Mastery by 80.
(4) Increases Charged Attack DMG by 35% if the character uses a Catalyst or Bow.
(2) Increases Elemental Mastery by 80.
(4) Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
Flower of Paradise Lost (4)/Gilded Dreams (4)/EM (2) set mixes: These sets are specifically for Nilou Bloom teams where Yaoyao has a significant amount of Bloom ownership and is built with Elemental Mastery. Do note that Ocean-Hued Clam (4) can still be better in these teams, assuming you on-field Yaoyao.

Best Stats

Sands
HP% / Energy Recharge
Goblet
HP%
Circlet
Healing Bonus
Substats
Energy Recharge / HP% / CRIT Rate / HP
Energy Recharge% until requirement is met *Try to build some Crit Rate through substats if using Favonius Lance. Crit Rate is not important on other weapons. In a Bloom team where Yaoyao has a significant amount of Bloom ownership, Elemental Mastery is preferred as a mainstat on your Goblet and Circlet, Elemental Mastery can also be used on your Sands if an Energy Recharge Sands is not required. Additionally, Elemental Mastery substats become good.

Best Weapons

Base ATK565
Energy Recharge+61.3%
SourceWish
Windfall
CRIT Hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.
This weapon is a good generalist option for Yaoyao, providing Energy Recharge with a useful passive. *Try to build some Crit Rate through substats if using Favonius Lance. Crit Rate is not important on other weapons.
Base ATK454
HP+41.3%
SourceEvent
Principle of Equilibrium
When the wielder performs healing, restore 8~16 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field.
Base ATK354
HP+46.9%
SourceWish
Bane of the Soft
Increases DMG against slimes by 40~80%.
Base ATK565
HP+27.6%
SourceForging
Tip of the Spear
When the wielder is healed, restore 8~16 Energy. This effect can triggered once every 10s, and can occur even when the character is not on the field.
This weapon performs worse if you are not planning to use Yaoyao's Elemental Burst.
Base ATK565
Elemental Mastery+110
SourceForging
Stillwood Moonshadow
After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Revival will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 16~32% ATK for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field.
Base ATK565
Elemental Mastery+110
SourceForging
Samurai Conduct
Increases Elemental Skill DMG by 6~12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3~5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.
his weapon can be better than Favonius Lance in teams where Yaoyao has a significant amount of Bloom ownership.

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