Anaxa

Anaxa

★★★★★
Wind
Erudition
Builds Update3.3
Teams Update3.3

Best Cavern Relics

(2) Increases Quantum DMG by 10%.
(4) When the wearer deals DMG to the target enemy, ignores 10% DEF. If the target enemy has Quantum Weakness, the wearer additionally ignores 10% DEF.
(2) Increases Wind DMG by 10%.
(4) After the wearer uses their Ultimate, their action is Advanced Forward by 25%.
(2) Increases CRIT Rate by 8%.
(4) Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
(2) Increases DMG dealt to enemies with debuffs by 12%.
(4) Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).

Best Planar Ornaments

(2) Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
(2) Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.

Best Stats

Body
CRIT Rate
Boots
SPD
Sphere
Wind DMG Boost
Rope
ATK%
Substats
CRIT Rate / SPD / CRIT DMG / ATK%

Best Light Cones

SourceLight Cone Event Warp
Smelt
When the wearer's turn starts, regenerates 10 Energy. If the enemy target has a Weakness implanted by the wearer, increases the wearer's DMG dealt to it by 60~100%. When an enemy target gets attacked by the wearer, the wearer decreases the target's DEF by 12~24%, lasting for 2 turn(s). The same types of effects cannot stack.
SourceLight Cone Event Warp
Mind Game
Increases the wearer's CRIT Rate by 12~20%. When the wearer uses Ultimate, increases the Skill and Ultimate DMG dealt by the wearer by 60~100%, lasting for 3 turn(s). After the wearer uses Ultimate, if this instance of Ultimate consumed 140 or more energy, recovers 1 Skill Point.
SourceEvent
Mutual Benefit
Increase the wearer's ATK by 8~16%. For every 1 different Weakness Type an enemy target has, increase the DMG dealt to it by the wearer by 4~8%. Up to a max of 7 Weakness Types can be taken into account for this effect.
SourceBattle Pass
A Storm Is Coming
After entering battle, increases the wearer's DMG based on their Max Energy. Each point of Energy increases DMG by 0.20~0.40%. A max of 160 Energy will be taken into account for this.
SourceCollection Reward, Echo of War, Light Cone Manifest
Stratagem
Increases the wearer's ATK by 16~24%. When the wearer uses an attack and at least 2 attacked enemies have the corresponding Weakness, the wearer's CRIT DMG increases by 20~40%, lasting for 2 turn(s).

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