Fugue

Fugue

★★★★★
Fire
Nihility
Builds Update3.3
Teams Update3.3
Fugue is a Fire Element Character that follows the Path of Nihility. Her kit and playstyle is straightforward for Break Teams and a better replacement for Harmony Trailblazer.

Best Cavern Relics

(2) Increases Break Effect by 16%.
(4) Increases the wearer's Break Effect by 16%. After the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.
(2) Increases Break Effect by 16%.
(4) If the wearer's Break Effect is 150% or higher, the Break DMG dealt to the enemy target ignores 10% of their DEF. If the wearer's Break Effect is 250% or higher, the Super Break DMG dealt to the enemy target additionally ignores 15% of their DEF.
This is an all-rounder set for Break Teams outside of Firefly's. It easily provides Break Effect so Fugue can reach the 220% BE she needed for her Bonus Ability.
(2) Increases Break Effect by 16%.
(4) Increases the wearer's Break Effect by 16%. After the wearer inflicts Weakness Break on an enemy, regenerates 3 Energy.
Thief is a good replacement to the abovementioned set if Fugue has enough Break Effect. She can gain energy easily if she can trigger Weakness Break. It becomes even valuable if Fugue has unlocked E2.
(2) Increases Break Effect by 16%.
(4) If the wearer's Break Effect is 150% or higher, the Break DMG dealt to the enemy target ignores 10% of their DEF. If the wearer's Break Effect is 250% or higher, the Super Break DMG dealt to the enemy target additionally ignores 15% of their DEF.
This set restricts Fugue to be used only on Firefly's Team, however, it would benefit her from reaching higher Break Effect % and bigger DMG outputs.

Best Planar Ornaments

(2) Increases the wearer's Break Effect by 16%. When the wearer's SPD reaches 145 or higher, the wearer's Break Effect increases by an extra 20%.
Talia is Fugue's best Ornament because it allows her to be used outside the Fire Weak enemies. She must also have 145 SPD to gain its 2nd Break Effect Buff.
(2) Increases the wearer's SPD by 6%. When the wearer hits an enemy target that has Fire Weakness, the wearer's Break Effect increases by 40%, lasting for 1 turn(s).
Forge of the Kalpagni restricts Fugue to Firefly's Team. It provides speed and increases Fugue's Break Effect whenever she hits an enemy with Fire Weakness.

Best Stats

Body
Effect Hit Rate / DEF%
Boots
SPD
Sphere
DEF% / HP%
Rope
Energy Regeneration Rate / Break Effect
Substats
Break Effect / SPD / Effect Hit Rate / Effect RES
Fugue needs to reach 220% BE to maximize Bonus Ability, Phecda Primordia. She also requires at least 67% Effect Hit Rate to inflict DEF debuff. If Talia is her Planar Ornament, she must have at least 145 speed to get the BE buff, otherwise, she needs to go first in combat to buff her DPS.

Best Light Cones

SourceLight Cone Event Warp
Rebirth
Increases the wearer's Break Effect by 60~100%. When an enemy target's Weakness gets broken, there is a 100% base chance to inflict the "Charring" state on it, which increases its Break DMG taken by 18~30%, lasting for 2 turn(s). This effect can stack 2 time(s).
Fugue can use this Ornament if you only want her used to Firefly Team. It has a 100% chance to debuff any enemies that gets weakness broken, which increases their received Break DMG taken.
SourceStellar Warp, Departure Warp, Character Event Warp, Light Cone Event Warp
Glance Back
When the wearer hits an enemy and if the hit enemy is not already "Ensnared," then there is a 60~100% base chance to "Ensnare" the hit enemy. "Ensnared" enemies' DEF decreases by 12~16% for 1 turn(s).
This Light Cone shreds 1 enemy's DEF for 1 turn. It improves the overall output of Super Break DMG.
SourceEvent, Herta's Store
Quick on the Draw
Increases the wearer's Effect Hit Rate by 20~40%. When the wearer attacks DEF-reduced enemies, regenerates 4~8 Energy.
It is a great Free-to-Play option for Fugue as it increases her Effect Hit Rate needed for her DEF debuff. It also regenerates her energy each time she hits a DEF debuffed enemy.
SourceHerta's Store
Chaos Elixir
Increases the wearer's Break Effect by 20~40%. When the wearer uses their Ultimate, increases DoT dealt by the wearer by 24~48%, lasting for 2 turn(s). When a target enemy suffering from DoT imposed by the wearer is defeated, regenerates 4.0~6.0 Energy for the wearer.
It is a Free-to-Play option Light Cone for Fugue that's used for BE Stat stick.

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