The Preservation Trailblazer is a Fire-element character whose kit revolves around Magma Will, a stacking mechanic gained by being hit—each enemy hit grants one stack. Upon reaching 4 stacks, their Basic ATK becomes enhanced, allowing them to strike up to three enemies at once. After using the enhanced Basic ATK, all 4 stacks are consumed, and a teamwide shield is granted based on a percentage of the Trailblazer's DEF. To consistently build Magma Will stacks, the Trailblazer’s Skill includes a taunt effect, encouraging enemies to target them. Additionally, their Ultimate immediately enables an enhanced Basic ATK, allowing for an instant team shield application.
Best Cavern Relics
(2) Increases DEF by 15%.
(4) Increases the max DMG that can be absorbed by the Shield created by the wearer by 20%.
This set is tailor-made to boost the Trailblazer’s DEF, allowing them to generate stronger shields and improve shield absorption for the team.
(2) Reduces DMG taken by 8%.
(4) At the beginning of the turn, if the wearer's HP is equal to or less than 50%, restores HP equal to 8% of their Max HP and regenerates 5 Energy.
Although this set helps reduce the damage the Trailblazer receives, Knight of Purity Palace is a better option overall, as it provides higher DEF stats that improve both their durability and shield absorption.
Best Planar Ornaments
(2) Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
Having a taunt ability means the Trailblazer is more likely to be targeted by crowd control debuffs, and this set is tailor-made to counter that by providing Effect RES—granting a Crit DMG boost once 30% Effect RES is reached.
(2) Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increases the ATK of the first character in the team lineup by 12%.
Funneling all enemy attacks into one turn while boosting the Main DPS’s ATK—especially when they’re in the first team slot—is an ideal role for the Trailblazer, showcasing their strength as both a tank and support.
Best Stats

Body
DEF%

Boots
SPD

Sphere
DEF%

Rope
Energy Regeneration Rate
Substats
DEF% / SPD / Effect RES / Effect Hit Rate
info
Since the Trailblazer’s shield strength scales with their max DEF, prioritizing this stat is essential. This should be followed by maintaining a decent SPD—ideally around 135—to ensure quicker turns and more frequent taunt applications. To consistently maintain Ultimate uptime, it’s also recommended to equip an Energy Regeneration Rate rope, making it easier to cycle their Ultimate and sustain team-wide shielding.
Best Light Cones
SourceStellar Warp, Light Cone Event Warp, Starlight Exchange, Stellar Convergence
Verdict
Increases the wearer's DEF by 24~40% and Effect Hit Rate by 24~40%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their DEF by an extra 24~40% until the end of the wearer's turn.This setup focuses on overall shielding, survivability, and increasing the Trailblazer’s aggro to redirect enemy attacks toward them—allowing them to build Magma Will stacks more quickly, which are then consumed to provide teamwide shielding.
SourceStellar Warp, Departure Warp, Character Event Warp, Light Cone Event Warp
A New Round of Shuffling
Increases the wearer's DEF by 16~32%. When the wearer is attacked, there is a 100~120% base chance to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40~80% of the wearer's DEF for 2 turn(s).This is the best Light Cone for the Trailblazer when used in Acheron’s team. Each time the Trailblazer is hit, the Light Cone applies a Burn debuff, contributing additional stacks toward Acheron’s Ultimate.
SourceStellar Warp, Departure Warp, Character Event Warp, Light Cone Event Warp
Time Fleets Away
The wearer is more likely to be attacked, and DMG taken is reduced by 16~24%.The true purpose of this Light Cone is to increase the Trailblazer’s aggro for more efficient Magma Will stacking, while also reducing the damage they receive to improve their survivability.
SourceStellar Convergence, Light Cone Event Warp
Visioscape
Increases the wearer's Max HP by 24~40% and Energy Regeneration Rate by 12~20%. When the wearer's HP is reduced, all allies' DMG dealt increases by 9.0~15.0%, lasting for 2 turn(s).
At the start of every wave, restores HP to all allies by an amount equal to 80~100% of their respective lost HP.This Light Cone doesn’t directly boost the Trailblazer’s DEF, but their taunt makes it easy to trigger its teamwide DMG boost. Moreover, since the Trailblazer’s shield strength is rather modest, the HP restoration at the start of each wave becomes a valuable source of sustain for the entire team.
Sweet Dream
Increases the wearer's provided Shield Effect by 12~24%. When an ally target has a Shield, the DMG dealt increases by 12~20%.When equipped by the Trailblazer, this Light Cone not only improves their shield absorption but also boosts every ally’s DMG as long as they are shielded.
SourceStellar Warp, Departure Warp, Character Event Warp, Light Cone Event Warp
At This Very Moment
Increases the wearer's DEF by 16~24%. After entering battle, increases All-Type RES of all allies by 8~12%. Abilities of the same type cannot stack.This Light Cone offers better sustain by increasing the Trailblazer’s DEF and granting teamwide DMG RES that remains active throughout the battle—only disappearing if the wearer is knocked out or the fight ends.
Treasure
Increases the wearer's Effect RES by 8~16%. If the wearer is attacked and has no Shield, they gain a Shield equal to 16~32% of their Max HP for 2 turn(s). This effect can only be triggered once every 3 turn(s). If the wearer has a Shield when attacked, the DMG they receive decreases by 12~24%.Texture of Memories’ most valuable feature for the Trailblazer is the Effect RES it provides, enabling the Crit DMG bonus from the Broken Keel planar set. Although it also grants an additional shield based on HP, this is a secondary benefit, as it only activates after being hit and requires three turns to trigger.